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It’s incredibly fun, silly, and perhaps a bit too hard. (I remember it more for being the system demo in most retailers.)Ĭomix Zone is a classic brawler mimicking the style of ’90s superhero comics - a down-on-his-luck comic artist is pulled into his own comic creation by the very villain he was writing about. Kid Chameleon was an early staple of the system, a competitor of Super Mario World - it did a lot of things pretty decently, but wasn’t much more beyond an OK clone that ran on for far too long. This includes their co-creations, like Greendog: The Beached Surfer Dude! (1992), an underappreciated and forgotten platformer. 23. Sega Technical Institute’s OPs Developed by Sega Technical Institute (1992, 1995, & 1995)Ĭomix Zone gets all the credit, but, really, most of the games coming from Sega Technical Institute deserve some credit. Two players are required to make this a fun journey.Īdult Swim is producing a sequel for this next year, combining the gameplay of roguelike and platformer ToeJam & Earl games. Roguelikes and random generation are staples of the indie gaming scene today, but were unheard of on consoles when Johnson and Voorsanger brought ToeJam & Earl to the Genesis / Mega Drive 20 years earlier in ’91. Up to two players take on the roles of two hip-hoppin’ aliens - Fu-Schnickens hip hop, not Wu-Tang Clan - need to collect all the lost pieces of their crashed ship scattered across a randomly-generated Earth, all while dodging the horrors of 1991’s pop culture. Look, ToeJam & Earl has not aged well without the nostalgia goggles - it hadn’t particularly aged well by 1995 - but good gosh, it deserves credit for originality, style, and its self-aware coolness. ToeJam & Earl Developed by Johnson Voorsanger Productions (1991)
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Gain Ground is best played with a friend, particularly one you feel no qualms about betraying.
#BLUESKY ALADDIN SEGA GAME SERIES#
Thus, in the modern style of From Software’s Souls series (albeit at a drastically reduced scale), enemies become puzzles: Their attack patterns require memorization and careful planning, particularly as the difficulty ramps up. Though innovative on release, Sega’s early arcade puzzler is one of the entries most hampered by age and limited design. Guiding one character a time, up to two players were required to purge the single screen of all enemies, or sneak the members of their team to the EXIT one by one. It’s Gauntlet, if Gauntlet‘s levels were designed as a single screen if Gauntlet‘s levels were meant to be puzzles. Gain Ground is the first of many oddities on this list. Gain Ground Developed by Sega (1988 / 1991) Without breaking believability or succumbing to hipster philosophizing, we’ve lovingly crafted a list of the 25 best 16-bit Sega games to sweep players off their feet, with a preference to both hopeful originality and exclusivity. With a handicap of exclusives-only (or, at the very least, platform-dominance), this should be even more difficult. Y, it can be argued, tends to hover suspiciously close to the length of such lists, making the order ragged and repetitive. The Sega Genesis / Mega Drive only lasted X years, and only sported Y games worth talking about. Also included are games licensed by Sega, where they are involved as an IP holder but not otherwise.There are only so many ways we can make a best-of list for a fixed event. It does not include games made by third parties on Sega's platforms. Included are all games published on their own platforms as well as platforms made by other manufacturers and PC. The following is a list of video games developed and published by Sega.