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The open-world exploration and pacing in No More Heroes III however, is reminiscent of the disappointing 2019 release Travis Strikes Again: No More Heroes. To say that No More Heroes III is stylish is akin to saying it comes from Japanese game director, writer, and producer, Suda51 and his studio Grasshopper Manufacture. Going even more retro is fine too, whenever No More Heroes III dips into EGA and CGA monochrome computing for little story vignettes it’s always captivating. Metroid Prime came out around that time, and it still holds up as God Tier. Not that feeling like a game from 2003 is a bad thing, it’s not. Not to mention that, well, it can get a little boring. Running around a static and empty open world with little in the way of interaction feels a generation or two in the past. Having to charge the Beam Katana in a Wii-like waggle fashion feels silly. Here we get the same over-the-top presentation that is pure Suda51, albeit mixed with a disappointingly similar feel to protagonist Travis Touchdown’s last Switch outing.įor every little flourish cappers in the form of a credit sequence from a faux ‘90s anime, Netflix-like ‘next episode’ countdowns, a boss battle that is essentially a hyperactive game of musical chairs - there are just as many mechanics that feel dated. A sequel of sorts to 2010’s stylish No More Heroes 2 for the Nintendo Wii, its roots go all the way back to the strange and memorable Killer 7 for the Nintendo GameCube.